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Roman Chernyavsky

Vision. Scale. Impact.

About Me

I’m ROCH — a product designer with 10+ years in mobile games and digital products.

I started as a 2D artist and evolved into UX/UI design, art direction and product strategy. I see products not as interfaces, but as living systems — where visuals, mechanics, clarity and business logic operate as one.

I’m ROCH — a product designer with 10+ years in mobile games and digital products.

I started as a 2D artist and evolved into UX/UI design, art direction and product strategy. I see products not as interfaces, but as living systems — where visuals, mechanics, clarity and business logic operate as one.

Education

Art & Computer Graphics (Teaching Qualification)
Belarus / Vitebsk State University (2014–2019)

Technician–Architect
Belarus / College of Architecture & Construction Mogilev (2010–2014)

Continuous of my education…

Web Design / Concept Art / UX/UI Design / Digital Painting / Product Strategy / Game Mechanics / Product Management / Psychology of Games / Business Fundamentals...

Art & Computer Graphics (Teaching Qualification)
Belarus / Vitebsk State University (2014–2019)

Technician–Architect
Belarus / College of Architecture & Construction Mogilev (2010–2014)

Continuous of my education…

Web Design / Concept Art / UX/UI Design / Digital Painting / Product Strategy / Game Mechanics / Product Management / Psychology of Games / Business Fundamentals...

Experience & Impact
Selected Projects & Roles

Playgendary — Middle 2D Artist

(2016–2017)
Despicable Bear · Kick the Buddy · Bowmasters · Flip the Gun · Tank Stars
Contributed to visual production and asset development within high-scale mobile titles.
-

Boner Studio — 2D Artist & UX/UI

(2017–2018)
Funtome Messenger
Combined visual design and interface development within interactive product environment.
-

Solbeg Soft (Pixel Shake Studio) — Senior 2D Artist

(2018)
The Night Park
Led visual development and graphic production.
-

White Sharx (Vizor Games) — Senior 2D Artist & UX/UI

(2018–2019)
Chess Royale · The Last Stand · Emily’s Stories
Worked across visual systems and interface design in competitive and narrative products.
-

Freelance — Graphic Designer
(2018–2020)
Monster Run · BLOCKFIELD · Word Play · Block Strike
Independent contribution across multiplayer and casual titles, covering visual and UI components.
-

Smart Bonus — Co-Founder & CMO
(2019–2020)
Co-founded and shaped product strategy, marketing direction and user experience structure. Contributed to engagement logic, product positioning and growth-focused decision making.
-

MyBuddy.ai — Art Director & UX/UI
(2019–2020)
Buddy: Learn English for Kids
Led art direction and interface design for AI-driven educational product.
-

Belka Games — Senior UX/UI, R&D
(2020–2022)
Claim to Fame · Bermuda Adventures · The Alchemist
Worked within R&D and live environments, focusing on UX systems and scalable UI architecture.
-

My.Games — Lead UI Designer, R&D
(2022–2023)
HAWKED
Led UI direction within early-stage development and cross-disciplinary product team.
-

Century Games — Lead UX/UI Designer
(2022–2023)
Vegas Billionaire Slots
Designed UX flows and scalable UI systems within iGaming ecosystem.
-

New Edge — Lead UX/UI Designer

(2023–2025)
Find the Sheep · Space Bound
Led UX/UI direction across product lifecycle.
-

Additional experience includes multiple:
iGaming projects "under NDA" & development of my own "impact-driven game initiative", Datum Empire — Founder & Product Vision (MVP stage).

Playgendary — Middle 2D Artist

(2016–2017)
Despicable Bear · Kick the Buddy · Bowmasters · Flip the Gun · Tank Stars
Contributed to visual production and asset development within high-scale mobile titles.
-

Boner Studio — 2D Artist & UX/UI

(2017–2018)
Funtome Messenger
Combined visual design and interface development within interactive product environment.
-

Solbeg Soft (Pixel Shake Studio) — Senior 2D Artist

(2018)
The Night Park
Led visual development and graphic production.
-

White Sharx (Vizor Games) — Senior 2D Artist & UX/UI

(2018–2019)
Chess Royale · The Last Stand · Emily’s Stories
Worked across visual systems and interface design in competitive and narrative products.
-

Freelance — Graphic Designer
(2018–2020)
Monster Run · BLOCKFIELD · Word Play · Block Strike
Independent contribution across multiplayer and casual titles, covering visual and UI components.
-

Smart Bonus — Co-Founder & CMO
(2019–2020)
Co-founded and shaped product strategy, marketing direction and user experience structure. Contributed to engagement logic, product positioning and growth-focused decision making.
-

MyBuddy.ai — Art Director & UX/UI
(2019–2020)
Buddy: Learn English for Kids
Led art direction and interface design for AI-driven educational product.
-

Belka Games — Senior UX/UI, R&D
(2020–2022)
Claim to Fame · Bermuda Adventures · The Alchemist
Worked within R&D and live environments, focusing on UX systems and scalable UI architecture.
-

My.Games — Lead UI Designer, R&D
(2022–2023)
HAWKED
Led UI direction within early-stage development and cross-disciplinary product team.
-

Century Games — Lead UX/UI Designer
(2022–2023)
Vegas Billionaire Slots
Designed UX flows and scalable UI systems within iGaming ecosystem.
-

New Edge — Lead UX/UI Designer

(2023–2025)
Find the Sheep · Space Bound
Led UX/UI direction across product lifecycle.
-

Additional experience includes multiple:
iGaming projects "under NDA" & development of my own "impact-driven game initiative", Datum Empire — Founder & Product Vision (MVP stage).

Portfolio
Get in touch with me!

I’m open to conversations, collaborations and bold ideas.

I’m open to conversations, collaborations and bold ideas.